dimanche 5 novembre 2017

Antonio's development blog

First week


Hello, here's my development blog for the computer game design course from KTH. In this blog, i will talk about the development of the game that we will code for this course, what we thought with the group for the game and also my personal ideas. We are 6 on the development group, there is Benjamin, Daniel, Alexander, Emmeli, Conrad and me.

In this article, i will talk about the first week of development and it's mostly about the idea of the game and what type of game we want to do.

First Game

First of all we thought about doing a game with spaceships and war. In this game we controled a spaceship and try to colonize some planets confronting other spaceships. This was the first idea that we came with, but, in the second meeting, Alexander came with an idea of a game that we all found great and better than the first one. 

Second Game

The idea that Alexander had was about a puzzle game where you can have clones and control them in order to use them for ending the different levels. Also one of the main ideas of the game is that when a clone dies the corpse remains in this position so you could use the corpse in order to go further in the level.

My first mission

In order to advance in the development each of us had a mission to do before the next meeting. My mission was to think about some level designs. The first idea that came to me was to do a tutorial level, but not like the ones that tell you exacty what to do and when to do it. It was more inspired from the introduction levels of Mega Man which, without saying anything, teaches you all you need to know to advance in the game. Something that is really well explained in this video Mega Man Classic vs Mega Man X from Egoraptor suggested by Daniel. I also tried to do some other basic levels but mainly to have an idea of the puzzles that we could put in the game.