jeudi 7 décembre 2017

Here's certainly my last post in this blog that was not really active, i'm not really used to do that.

This week was the last one until the final goal. The game is much more beautiful now, the 3D is nice and the colors render good. We did the merge on tuesday and most of it has gone really well. Just some bugs to fix but it was quite good. It was really the last big session of coding (some bug fixes afterward but nothing much). And on Wedsneday we wrote the last parts of the GDD (i already had written most of mine but still modified some). Sadly, i couldn't be there for the presentation as i had another seminar mandatory but i heard that everything went well.

Now let's talk about my thoughts about the course and all the projects. I really liked the course, the fact that people that works in king and others come to present something was really cool. And the project was really nice. Really understand how the development of a game works from A to Z with the GDD and a business plan, everything was really cool to discover. Sadly i really wanted to discover how unity worked but we did our project in java, one of the only regrets i have. But at least i discovered Box2D and libgdx that are really nice. I concentrated mostly in the part i wanted to concentrate on which means coding. Another regret that i have is that we lost a lot of time with useless stuff and debating on things that are not really important. If we all concentrate more on the important stuff and coding, i really thought that we could have gone really further.

My favorite project is KamiClones so our project because the idea really seduced me, the fact that you have to die to solve some puzzles is really funny i think. From the other projects the one i also liked is Knock Off or B.A.M. (don't really remember the name) because for me it was a mix between  Halo and Super Smash Bros and it's two games that i played a lot in split screen with friends so this fact and also the fact that it brings the nostalgia to play in split screen with friends was really nice. The one that i found the less attractive is Quest so the one with the geo localisation. I don't really found an interest in it so i can't know why people would like to play this game. For me it seems to look more on the benefice than on the players and i don't really like that.

In general it was a really nice course.

dimanche 3 décembre 2017

Hello i'm back, it's been a long time since i posted something here. So here's the new stuff that i have done since last time. I have done a lot of stuff so i might even forget some things.

Different Clones


The game has well evolved. It has three different clones :  the normal one, the bouncing one and the freezing one. The bouncing let a jumper when it dies and you can use it to jump really higher, the freezing freezes the stuff he dies on (for example a saw or a "wrecking ball"). It has now 4 levels, they are all quite easy to help the player understand the mechanics. of the game.

Contact Listener


In the game, i did the contact Listener so that's what tells the game what to do when a contact happens. So for example when the player is in contact with the ground then he's allowed to jump but if he isn't is not allowed to. Also when he hits an obstacle (for example spikes) that's what makes him die and respawn.

 

 End Flag


I also did the end level flag. It's really a simple design but when you touch it (the contac tListener is used again) it destroys this level and it teleports you to the next level and you can continue your beautiful adventure.

The User Interface


And for the last but not the least, i made the user interface that pops when you die or change of level, that allows you to choose between all the different kind of clones that you can have.